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AI Insights · Timothy · April 2024

Top 5 Boxing Games Performance in Kuwait for Q1 2024

An analysis of the top 5 boxing games in Kuwait for Q1 2024, highlighting trends in downloads, revenue, and active users across a unified platform.

Top 5 Boxing Games Performance in Kuwait for Q1 2024

During Q1 2024, the top five boxing games in Kuwait displayed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game's metrics:

Boxing Star: Real Boxing Fight saw fluctuating weekly revenue, peaking at $490 in mid-March. Weekly downloads were relatively stable, with a notable spike to 167 in late February. Active users also showed significant variability, with an increase to 403 towards the end of February before dropping to 153 in mid-March.

WWE Mayhem experienced a steady stream of downloads, averaging around 100 per week, with a slight increase towards the end of March. Revenue varied, reaching a high of $129 in the final week of the quarter. Active users remained stable, fluctuating around 900 throughout the quarter.

Real Boxing 2 showed consistent weekly downloads, maintaining a range between 110 and 200. Revenue peaked at $216 in mid-February, and active users stayed relatively stable, averaging around 800 per week.

Real Boxing: KO Fight Club had modest weekly downloads, peaking at 26 in January. Weekly revenue was steady, with a high of $59 in mid-March.

EA SPORTS™ UFC® 2 experienced a consistent pattern in weekly downloads, averaging around 70. Revenue was minimal early in the quarter but saw a peak of $176 in early February. Active users remained stable, averaging around 350 per week.

These insights, sourced from Sensor Tower, provide a valuable overview of the performance of top boxing games in Kuwait. For more detailed analytics and trends, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024